Observation is essential in the Bad North. Stalberg admits that some of the rules seem counterintuitive on paper, but once you see them happen, you understand why, and of course start playing around them. Your archers, for example, are quite inaccurate until you upgrade them, so although they are strong against groups of enemies, they will often miss individuals. As a result, a single enemy archer can kill two or three of your clumped archers before they end up nailing him. A squad of archers will kill a guy`s, but a squad is also a bigger target, so they can be torn into ligaments in the process. Therefore, you should always lead with melee units and have them supported by remote units. Learn how to play Bad North! This guide includes information about the north`s poor controls, ground rules and goals, and more! Admittedly, the minimalist nature of Bad North leads to a problem of depth. The structure of the game doesn`t allow for much variety in terms of how battles unfold. Special items will spice things up a bit, but overall, after a few hours you can feel things repeating themselves. THE LAST BATTLE, OUR GOAL. Bad North is similar to games like FTL and Risk of Rain in that you prepare for the final confrontation from the beginning and all your decisions will affect your entire campaign. Of course, not collecting all the coins from a small island may not make much difference in the short term, but a few extra battles at all levels will make you wish you had fought on each island. The more rooms there are, the more your troops will be improved and the better your chances will be in each battle, especially in the last one.
With this in mind, we try to get all kinds of coins. GREED AND THE SEA. To get all the coins, we must (a) visit all the islands, (b) not flee any island, and (c) defend all the houses. For this reason, reset is allowed as long as you can play the islands. We must also try to defend as many islands as possible with as few commanders as possible, otherwise the “fog” will prevent us from visiting all the islands. The “fog” advances with each turn, consuming islands in its wake. It could cover one, two or even three islands in a single curve (three are more common on Very Hard, I think). At first, we will probably have to spend our coins wisely and try to beat the islands with one or two commanders, even if we have four available. You`ll feel a hard spike when you try to do it, but I`m going to make our lives a lot easier, and we don`t have to worry as much on every level. Remember, we do it for the coins, and this could be the hardest thing the game will get if we do things right. About the Philosopher`s Stone This object gives you a coin every time the commander who equipped this object is used. If you upgrade it, you will get two coins and you can upgrade it again for three coins.
Getting this early or even as an initial item can help you get those important upgrades quickly. Note that philosopher`s stone needs 5 uses to break even on the first upgrade and 9 on the second, so it may be wise not to upgrade it when you`re at the end of your run. If you are ahead of the “wave” and can save a few spins, you can move on to the next round to use your unit again with the P.S. for additional winnings. HOW WE SPEND OUR HARD-EARNED MONEY. I will not be too specific. You need to prioritize what you need now to beat the islands and not fall behind the “fog” to maximize profits, but also think about what your composition will look like for the last island. At the beginning of the game, invest in the first, invest a little in the philosopher`s stone whenever possible, but save money for the second. Consider completely upgrading some units and leaving some units as militia or as lvl 1 Pike or infantry.
We try to get as much money as possible so that we can spend it at the right time to deal with a difficult island, and some units could be useful for a single island or just as a decoy. For the beginning of the game, I try to get level 3 archers quickly, but that`s a preference. I think pike and infantry are also useful at level 1.